tag:blogger.com,1999:blog-57377692217773481922023-06-20T05:16:15.162-07:00Priority Vox Channel SecundusA blog dedicated to Warhammer 40,000, Relic Games, Dawn of War, and everything similar, inbetween or tangent related!PriorityVoxhttp://www.blogger.com/profile/13850118944379522124noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5737769221777348192.post-26867439603092838882012-05-22T08:17:00.002-07:002012-05-22T08:17:20.697-07:00Company of Heroes 2 Preview<!--[if gte mso 9]><xml>
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Here's my coverage of the recent COH2 previews held by THQ. You can find this on RelicNews Forums if you so wish!</div>
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Out of the blue last week, I was
invited to what has to be the most terrifying and awesome experience of my
life. I was invited to preview the best of THQ’s upcoming games, and at the
perfect time – I already had the time booked off!</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
I was treated to many things
that day, not least of all a massive spray paint of Death, from Darksiders II –
however, this is not what I am writing about. I was lead into a presentation
shortly after my arrival, and Danny Bilson took to the stage to introduce a man
you are likely familiar with.</div>
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Quinn Duffy – a 14 year vet at
Relic, and the driving force behind COH2. Duffy was quick to remind us that he
worked on COH1 as well, and we got to see perhaps the most professional and
well-made power point I’ve ever seen.</div>
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Now, your likely thinking “oh, I
don’t care about COH1, I played it”, but it’s important to understand Relic’s
original vision and plan for COH1, and how they went about it – that will give
you some idea of the level of work and love they are putting into COH2.</div>
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[LIST][*]The original was made
in 2006</div>
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[*]They had three goals: It had
to have the “gritty realism” of war scenes like Saving Private Ryan and Band of
Brothers, it had to be about Real soldiers, real battles, etc. and had to be
the highest rated RTS of all time. [/LIST]</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
<i style="mso-bidi-font-style: normal;"><span style="mso-spacerun: yes;"> </span>[i]Editor’s note: I believe they
succeed on all counts. COH1 still holds the only true top spot for RTS on
aggregated review sites.[/i]</i></div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[LIST] [*]It had to be a
“tactical RTS” (flanking, etc)</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]Recently hit a new high
unique player count – in March, and again this month with the COH promotion in
PC Gamer and Steam Sale (the servers died).</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]While COH and WW2 in general
focus on the whole western front and the Normandy battles and the push into
France, the reality of it was that COH1 only covered 4 months out of 6 years of
war.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]They went further – 13 of the
15<sup>th</sup> bloodiest battles happened on the eastern front.[/LIST]</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
The team looked back at their
original vision for the first game – and wanted to capture that in the sequel.
The eastern front was brutal, and Relic want to present “The ruthless truth of
war” as they put it, but still remain sensitive.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
They want players to experience
the reality of war.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
At this point, we were given a
first class history lesson. An awful lot of clips were played, not all of them
I can remember perfectly, but they conveyed the effort Relic had put into
looking at the eastern front. </div>
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They are doing their homework,
their research, and they are pulling out all the stops. The development team
actually took a trip to Germany and Russia to look at historical exhibits and
even the places where fighting took place. They went to some of the biggest
battlefields.</div>
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During this, they decided they
wanted to have more authenticity in the game – and started to record weapon
sounds. They rode half-tracks.</div>
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This, leads up to one of the
areas Relic hope to improve the most (on what was already a very impressive
accomplishment) – sound. Relic went out and recorded an MG42. They experienced
it first hand, and have done so with other weapons. We we’re treated to a
recording of the original COH MG42, followed by a real MG42. It was terrifying,
and amazing all at once. Relic placed microphones carefully to catch the reverb
of the gunfire, and it paid off.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
They also talked to the war
experts and saw all the weapons they put in the game, and again their strategy
was reiterated. They want to focus on the frontline, the soldiers, not the leaders
and strategy of the war.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
We were then given the
deliciously juicy details: The reason for the delay to COH2 was to rewrite the
essence engine to 3.0.</div>
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A massive undertaking, they
built in:</div>
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[LIST][*]New rendering</div>
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[*]New animation</div>
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[*]New simulation</div>
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[*]New environmental gameplay</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]The new engine allows for new
features - snow being one of the most talked about. But it also allows tanks to
slide on ice. SLIDE ON ICE.[/LIST]</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
Queue a shot of a Panzer 4
looking shiny and new in the rebuilt engine. It looked pretty spiffy. A video
of T34 sliding around on ice followed - This new engine lets them make the game
they want to – the game COH2 deserves to be.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
The new engine allows for new
features - snow being one of the most talked about. But it also allows tanks to
slide on ice. SLIDE ON ICE.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
The campaign is about freeing
mother Russia, told from the perspective of a jaded war correspondent who is
writing about the failings of communism.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
A big thing however, is what
relic plan to do – Soviets are about hammering their opponent with waves of
men, and the line specifically used was “millions of hammers, hitting the
germans”. The Germans by comparison, are technologically advanced and highly
trained – this will be reflected by the design of each army.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
<i style="mso-bidi-font-style: normal;">Editor’s Note: I was expecting Relic to talk about Combat Doctrines
here, but they confirm later by interview that they are saying nothing about
those at the moment.</i></div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
And the biggest news of all was
revealed – brand new vehicle criticals. The one we were demonstrated was
“abandoned”, where an SU-76 was left there to be picked up, similar to guns
that currently drop on the ground. Specific examples were “What if you could
loot a tiger or an IS-2? That would give you a new dynamic to fight around”.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
The mission previewed has
already been covered better than I could by most publications – but some
interesting tidbits not well spoken about:</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[LIST][*]The mission is Rzhev
Meatgrinder</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]6 man squads as basic,
grenades and possibly light soviet machine guns</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]4 man engineer squads with
flamers and democharges.[/LIST]</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
<i style="mso-bidi-font-style: normal;">[i]Editor’s note: The flamers are fantastic – they now explode out of
the barrel with a big ball followed by a jet. Buildings have had their burning
effects overhauled and the screenshots just don’t do the burning building
justice. Hopefully you guys can see the effects and hear the sounds soon.[/i]</i></div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[LIST][*]Mortars have been made
RIDICULOUS. The explosive effects and sounds we’re shocking to the system, and
looked amazing.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]Vaulting was shown off –
already well covered – you click on a bit of wall and the men jump over. Squad
AI did seem a LITTLE touch and go here, but they seem to be able to jump over
them pretty well.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]True sight was shown off with
a bunch of trees.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]MG42 noise was shown off –
still rocked my ears off.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]Soviet MG is on wheels, has a
largish squad (4-5?).</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]Pak’s also have a visual
upgrade – I didn’t see the shell travel, but the explosive effect of it against
the tank armour was impressive.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]They have redoubled all
efforts on AI – they know that a majority of players play vs. the computer, and
want to recognise that. They also want the campaign AI to be decent, for the
best possible experience. We saw some AI german soldiers flank a soviet MG, and
proceed to miss (narrowly) with a grenade. Still some work to do there, Relic!</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]They wanted tanks to feel
like “30 tonne diesel snorting monsters”. Best line of the presentation.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]The demo closed with a german
plane blowing a T34 sky high.[/LIST]</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
Interview slot:</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
I got the chance to ask a few
questions to a couple of the Relic folks – James, whom is studio and marketing
as well as consumer interfacing (and worked with Thunder and Noun, and works a
lot with Ruined); and Alex, whom is the new general manager of Relic, replacing
Jonathan Dowdeswell. Both we’re really cool to talk to and it was a pleasure
meeting them.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[LIST][*]Steamworks for DRM</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]Campaign is purely Russian.
Germans are obviously in for MP.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]There was talk of DLC – but
they definitely aren’t confirming anything yet. It’s still very, very early
days for them and they are still on approach to alpha – DLC is a long way off.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]A shorthand for why COH:O was
killed was for COH2 to flourish. The team didn’t want to split efforts, and
decided to focus on one product.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]DMO has caused a lot of
restructuring for Relic. They are, naturally, pretty devastated, but are lucky
that most of the COH team are intact and able to work on COH2.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]They are pretty relieved that
COH2 is announced. They have been silent for 3 years – insert link to penny
arcade strip with the blizzard guy having a bomb in his head if he talks.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]They are thrilled by the
reaction to COH2. Nice to know they are wanted.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]Co-operative – I didn’t get a
straight answer. The line was “they aren’t talking about that” and “they are
looking at other products and aware people like to play with their friends”.
I’d take that as a yes.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]Commander trees aren’t being
talked about. They want to bring back “core mechanics”, and this is one of
them. I suspect, given the hush hush, commander trees are going to see some
changes, maybe big ones. The fact nothing was being said, and I was given the
core mechanics line tells me they are working on it still.</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
[*]Base building is in. I was
told “this isn’t going to be like DOW2, we want to recreate the experience of
the original”. I’d say that bodes pretty well.[/LIST]</div>
<div class="MsoNormal" style="margin-bottom: 6.0pt;">
<br /></div>PriorityVoxhttp://www.blogger.com/profile/13850118944379522124noreply@blogger.com0tag:blogger.com,1999:blog-5737769221777348192.post-5045695655316949022011-11-07T15:33:00.000-08:002011-11-07T15:33:25.889-08:00Episode 2 & Youtube!Hey Folks,<br />
<br />
<br />
Quick update, we've finished epsiode 2! You can download it [url=http://www.mediafire.com/?qh3g4af5rwrj3bo]here[/url].<br />
<br />
Also, following on from viewer feedback, episode 2 has been stuck on [url=http://www.youtube.com/watch?v=GlPecfOh970&list=PL087D4F0C8E3F46EF&feature=plpp_play_all]Youtube[/url] for your viewing pleasure.<br />
<br />
Battlefield 3 is out, and it is good. It has also made me consider my purchases for the rest of the year.<br />PriorityVoxhttp://www.blogger.com/profile/13850118944379522124noreply@blogger.com0tag:blogger.com,1999:blog-5737769221777348192.post-5618027116459248512011-10-06T04:06:00.001-07:002011-10-06T04:56:58.911-07:00A small request...Hi everyone,<br />
<br />
Hope you enjoyed the first episode! Following on, I wanted to ask you for your honest feedback - either in the blog comments, at our email address of priorityvoxchannelsecundus@gmail.com, or our new twitter account @PriorityVox (which can now be seen to your right!).<br />
<br />
We really need your help and feedback to improve and make the podcast more to everybody's liking. Hopefully, in time, we'll blossom into an amazing show which will demand more regular updates. Otherwise, we may well wither and die in the unforgiving winds of the internet!Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5737769221777348192.post-54261462817296742732011-10-05T15:11:00.000-07:002011-10-05T15:12:48.683-07:00PVCS - Episode 1 now available!It's taken a while, but we finally pushed the boat out and got the first episode done - so we present to you, in all its glory, PVCS!<br />
<br />
This episode features me and my co-host, Boris, introducing ourselves and setting up the show. We used a dual microphone headset setup, and there's some tea slurping involved, so its a little messy - but we're proud to finally get it out there.<br />
<br />
We've got big plans ahead, and we've already started work on the next episode. We hope to have it out by the end of October, so stay tuned!<br />
<br />
You can download the Podcast now from <a href="http://www.mediafire.com/?oapiwf94ph9s5xk">here!</a><br />
<br />
We hope you enjoy!Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5737769221777348192.post-57090278725181618252011-06-09T10:26:00.000-07:002011-06-09T10:26:45.634-07:00Welcome to PVCS!Hi guys,<br />
<br />
This is hopefully the start of something special. The Ustream channel is setup, and I'm planning on writing a big article for Space Marine in the future. I hope to have other folks making posts from around the DOW2 community, and hopefully we can grow to be massive.<br />
<br />
Think of this more as a summary than something which will always have its own features - at least for the moment until I get things up and running!Unknownnoreply@blogger.com0